In the consequence DLC Marcelo Jimenez remarks that when he was younger, Leslie witnessed his family being murdered.īut that is not similar to Ruvik’s experience, he watched his sister, Laura burn to death. So the reason why Leslie was compatible with Ruvik was that they both experienced traumatic events, more specifically the deaths of family members. In addition to that, at the end of the Consequence DLC Kidman sees Mobius agents taking Leslie to another place I don’t think Leslie was actually there because none of the surrounding cops seemed to notice what would seem like an escaped mental patient. Could that have been Ruvik making it seem (to Sebastian) as though he had escaped inside of Leslie? Not to mention that Ruvik already took control over Sebastian once.Īt the end of the first game, Sebastian saw Leslie walking away and heard the familiar high pitched noise from the STEM machine. So is that why Sebastian has a bandage over his hand? Is Ruvik’s Mark underneath? ![]() We already know that the Administrator and now Kidman have this mark which I assume grants them influence over STEM in a similar fashion to Leslie. To sum up, if you survive being linked to Ruvik in STEM you will always have a piece of him with you, the physical manifestation of this is “Ruvik’s Mark”. If you finish the torn letter in the Consequence DLC you will receive a slightly threatening message from Ruvik. ![]() I have also been noticing some similarities between the two games. Lately, I have been wondering why there have been limited mentions of Ruvik regarding Ruvik in the Evil Within 2. The only visual difference between this cat and the STEM one is the blue collar it wears along with it's white tail tip.Did Ruvik escape inside of Sebastian and not Leslie?
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![]() Jumping in with any of the kick buttons (mainly LK) can set up some good SPD ticks. Forward jumping HP is usually your go to jump in, but jumping MP can be used if you need something quicker with a little more height. You can tick into SPD from pretty much all of Gief's crouching normals, but you'll want to stick to the light and medium punches and kicks most of the time (you have to be very close to use HP/HK as a tick). Your close standing LP isn't as good as the ST version of Gief but it still comes out fast and has a hitbox above you, which can save you in a lot of tight spots. Crouching LP is very easy to chain cancel and link into couching HK sweep or standing LK. You can ether negative edge SPD out of a standing LK tick or link it into a crouching HK for an easy mixup. Important Normals: Your far standing LK is pretty important. Used correctly as a safe meaty outside of their throw range, you can beat out every single move in the game besides a blanka ball (1st frame startup so he can't be safe jumped or safe meatied) or a competing SPD from a mirror match Gief. Most people will use ether standing far LK or crouching LP for their ticks into SPD because both of these moves have no recovery. Mastered correctly, there is absolutely no way out of an SPD loop in the corner using this method against most of the cast. When you do this correctly, you ether get the SPD or you just sit there crouching while your opponent does an invincible special move that you are now in position to punish. What this means is holding down a punch button, doing a tick throw SPD out of a normal or the end of a lariat, and then releasing the button as your SPD throw instead of tapping it, preferably ending in a crouching position. SPD: In the CPS1 games (WW, CE, and HF) Gief's SPD does not have a recovery animation, which means it can be used and abused as a consequence-free negative edge/button up throw (like T-Hawk in Super Turbo). |
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